A quick (I hope) follow up to The Jester's (@DnDJester) blog post about deities, part of his ongoing series "WorldBuilding", spawned of course by the slow and steady rise of #dndnext.
As some of you know, I created my Cthon world/cosmology (actually a cosmology encased within a single material world!) dividing both planes and deities among three "ages", which actually give a temporal dimension to these often timeless parts of D&D and generically fantasy settings and worlds.
Since the whole point of Cthon that of also giving a spatial dimension to these ages, that is, not simply ending one to start another but stacking them into the vast underground of the planet, deities from the First and Second Age are not (all) dead, but simply "far removed" during the Third Age, which is the default age for playing.
|A Third Age god, with its abstract, rational form, utterly unfathomable for mortals.|
This allows for a perfect "mix and match" pantheon, with basically all the types of deities defined by The Jester in his blog, but with a lot of overlap, allowing the Dungeon Master to just choose which elements of the previous pantheons survive in the latter, and so on.
Basically, the changes of the Pantheons during the Ages follow this general pattern:
Alive, material, and physically present - - - - -> Abstract, ethereal, and physically absent